The Hungry Shades
The Memory Stealers
Before the battle, a quiet dread settles over Mtumbshi. Families begin forgetting. Names slip from memory. Faces blur...
Chaplain Isabella Axton and Bishop Giselle Horisor take action, they hire adventurers to trace the affliction...
An abandoned shrine to Zaslo, one of the gods of the earth, harbors hungry shades that feed on memories.
If successful, the shades are calmed. Some may even turn against Khalista, becoming silent guardians of the village...
Before the battle, Khalista sends her undead servants to afflict and harm the soldiers and their families in the fortress. Soon, many of the inhabitants at Mtumbshi village hear whispers of forgotten names as if on the wind and see lost faces appear in random places like rocks, wood grain, or clouds.
Next, family members of the Tower 9 garrison begin reporting that the faces of their loved ones are becoming unfamiliar. Parents will look at their children and not recognize them. Siblings will pass each other in the hallways and not know who each other are. Spouses will look at each other and feel like they are strangers. Fathers and mothers will not know their sons and daughters are on duty at Tower 9. Only the soldiers themselves remain unaffected, but they notice that their families are forgetting their own kin. The solders witness their own family members treating their own flesh and blood like strangers, not being unkind but avoiding intimacy, familiarity, and close contact.
But war is near! For over a year, the goblin armies are massing on the plains both above and below the plateau. Every soldier is needed at the fortress to defend against the coming attack, and none can be spared to care for or investigate this strange affliction. The soldiers must find a way to stop this madness before they march out to meet the enemy!
The Bishops grant the soldiers resources to hire investigators, trackers, or other experts to find the source of this affliction and stop it before the battle begins. A notice is posted throughout the fortress, in every hamlet and village:
Fee for Services
Attention! The soldiers of Tower 9 need your help. There is an affliction affecting them. All interested parties are hereby notified that the Bishops of the Front Gate will provide 500 gold pieces to hire investigators, trackers, or other experts to find the source of an affliction. Families of the garrison are forgetting their loved ones, and the soldiers need help to stop this madness before the battle begins! All interested parties should report to Chaplain Isabella Axton or Bishop Giselle Horisor at Tower 9 as soon as possible. Hurry, the goblin hordes are sure to attack before the end of the week!
If PCs accept this adventure, they will need to investigate the village and surrounding area to find the source of the affliction. If they follow the whispering voices and lost faces, they will be led to a a derelict warehouse. And behind this dilapidated building, there is a nearly forgotten dirt path named "Old Horse Lane" at the back of Mtumbshi village.
This path used to be used to cart food and supplies from the fields to Mtumbshi village but was long ago replaced by the paved road near the fortress wall. Halfway between the fields and the ramshackle warehouse, is an unused shrine to one of the Nchi, beings of the earth, Zaslo, god of the plants. PCs will discover that a group of hungry shades has taken residence in this abandoned shrine. These shades feed on memories and are causing the villagers and families to forget their loved ones. PCs must find a way to appease or banish the shades before they consume all their memories.
Solution
A couple of possible resolutions present themselves. The PCs can try to appease Zaslo, by honoring his shrine (e.g.- cleaning it with holy water, laying relics of earth or stone at its base, lighting candles, and praying). If they are successful (DC 12 INT - Religion), it will be as if they had cast Divination: a disembodied voice will boom out: "Zaslo is pleased.
The shades may be calmed if you offer them memories of happy times." Or, the PCs can return to the village and seek out what each person sees when they look at the lost faces, and find out what they hear when they listen to the whisper voices. Each person will reveal that they recognize the face as that of a grandparent or great grandparent but the whispered words are not true memories associated with the face, but instead are dark, evil, and speak of harm and violence. If PCs search long enough, one of the villagers will share that they retrieved an old family heirloom, and a few long forgotten mementoes and shared them with the family members that did not remember her name, and, suddenly, long thin grey spirits flew out from the tops of their heads, shouting "Thank you! Offer them happy memories!" before disappearing into the air.
The shades are the grandparents and great grandparents of the villagers, especially those that died defending the fortress in previous Dark Crusades. Khalista has sent them to attack the villagers with forgetfulness, but they can be appeased by offering them memories of happy times, cherished moments, and joyful experiences. PCs can share their own memories or help the villagers recall their own. If the PCs can successfully appease the shades, they will stop their attacks and may even become silent guardians of the village, protecting it from future harm.