Prysm and His Lust for Power
In the twenty-seventh century since Prysm, the God/King and Necromancer, first cast his shadow across the world of Lophator, he at last conceived a design that could not fail. A single, terrible ambition took shape within him: a Dark Crusade.
Despite his extraordinary command over the undead, a power that made liches, mummy lords, and all the crowned horrors of necromancy but apprentices beside him, Prysm has not been able to achieve his goal of opening a portal to hell and the abyss to conquer those realms, also. Prysm had tried many times. Before any of his many attempts at opening a portal to hell or the abyss were complete, Solar, celestial beings of ethical power and virtuous might, descended and foiled any attempt to establish a planar gateway to any destination. Prysm's mightiest minions, his dreaded bodyguard, melted away when the Solar unveiled themselves. The Death Knight with his undead legions, the Mummy Lord with his 4 mummies, the Vampire with his nightbringers, spawns, and familiars were all rendered insignificant before the overwhelming display of divine power. Even the spirit troll was like chaff in the wind.
After years of long study, chasing portents, following spirits for clues, Prsym learned a fundamental truth: The Whirlpool of Danube was the solution. It contained such immense power that it would hide his Gate from the ever vigilant Solar. Everyone knew the Whirlpool of Danube was far to the northeast, and was guarded by the elves, dwarves, and fey. Everyone knew it contained the power of the Universe. Prysm gathered his undead legions and marched northeast and was soundly defeated.
For nearly three millennia, Prysm hungered for the power sealed within the Whirlpool of Danube. Time and again that power slipped from his grasp. The fey, the elves, and the dwarves denied him first; their armies broke his legions and cast him into exile. Later, at the very height of his triumph, the Paladin King himself rose against him and barred the way. When the priests of the Paladin King unveiled the Diamond of the Desert, it was as if the Solar had returned, and Prysm's servants fell and fled. The Paladin King hid the Whirlpool, and, has since, thwarted every stratagem, every deception, every monstrous device Prysm unleashed. Yet Prysm's hatred endured, and his desire for vengeance burned undiminished.
In the long centuries that followed his defeat, Prysm's power did not wane, it deepened. The orcs and the goblinoid tribes came to revere him not merely as a conqueror but as a God/King. Under his cold and cruel hand their shattered nations were reforged, not through patience or mercy, but through the instant, unquestioning violence of the undead that surrounded him. Prysm commanded legions of undead without limit, all undead were bound to his will by a mastery no other creature had ever matched.
In the southern hemisphere, in the central area, goblinoids inhabited fortress after fortress and lair after lair. It was here that Prysm settled as thier God/King, and it was here that he perfected his necromancy.
Prysm aligned himself with an ancient green dragon, Orobrix the cruel. In the southern hemisphere, far to the east, tribe after tribe, and clan after clan of orcs stretched farther than the eye could see, and Prysm gave lordship over the orcs to Orobrix, so long as his will was enforced. Orobrix agreed and became God/King to the orcs.
In the southern hemisphere, far to the west was Defiant, the land of the Fire Giants. There, the giants whispered Prysm's name with equal parts dread and reverence, for they knew of his strength and had tasted his cruelty. It was in that harsh and volcanic realm that Prysm's design for the Dark Crusades took its first true form.
Prysm's undead legions had failed to thwart the power of the Diamond of the Desert. His goblinoid legions and his orc forces had failed to defeat the soldiers of the Kingdom of Goldenshield. But his new design involved taking advantage of the skills of the fire giant:
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Disciplined Soldiers & Tacticians
- Fire giants fought not with wild fury, but with calculated, relentless discipline.
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Ability to Strategize War
- Structured Training
- From childhood, they learned battle songs, participated in war games, and engaged in relentless martial training.
- Commanders in Battle
- They exceled at leading battles, often acting as officers and planners.
- Disciplined Retreat
- Unlike some giants, fire giants knew when to retreat, often using defensive maneuvers such as Disengage and Dodge to live to fight another day.
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Biological and Engineered Based Warfare
- Siege Weapons
- They protected and defended, much like pets, huge tribes of ogres, ettins, and hill giants. They trained and used these creatures in war as battering rams, trebuchets, and mangonels.
- Environmental Engineering
- They fortified their strongholds to be impregnable, utilizing lava flows for both power and as natural defensive hazards.
- Battlefield Control
- They used the War Spheres, magical forges portable enough to use in battle, allowing them to create specialized armor (like banded mail) and also create weapons designed to handle multiple threats simultaneously.
Prysm promised 10,000 goblinoid soldiers for each fire giant that joined his cause. He only needed to convince the fire giants to join his cause themselves. In the depths of winter, on New Year's Day itself, he entered Defiant, the land of the fire giants, and called all of them to himself.
The Flame Wills It
On the heights of the cliff, upon the burning lip of the volcano, in the heart of the Fire Giants' city, Prysm raised his voice and spoke these words:
Children of the Furnace, hear me.
You were born of fire, yet you live in shadows.
You were shaped for greatness, yet you kneel to the cold kingdoms of men.
In the north, men rule and deny you your birthright.
Look upon the Whirlpool of Danube, the eternal power from which all flame was born.
Look, and see how its fire spirals away from you.
See how its radiance bends toward the north.
See how the Paladin King drinks from a flame that was never his.
He has stolen your inheritance.
He has chained the world to a false dawn.
He blinds the weak with borrowed light and calls it virtue.
But you, you are the rightful heirs of the Furnace.
You are the flame that cannot be stolen.
You are the heat that cannot be denied.
I call for three of you.
Three among you will rise.
Three will bear the banners of the Burning Path.
Three will reclaim the fire that was taken.
The Flame wills it.
Those who march will reclaim their birthright.
They will rise beside their ancestors.
They will stand in the First Fire.
Go forth.
Burn away the false light.
Restore the world to its rightful heat.
Let the long night end.
Let the true dawn rise.
Let the fire return.
The Flame wills it!
The fire giants erupted in thunderous cries, a storm of religious fervor, frenzied zeal, and sudden, violent resolve.
Prysm ordered the Dark Crusade to begin on Hot 18, in the 2654th year of his life. His sermon at the Sindermaw Passage was given at the beginning of the year. It called for the fire giants to aid the orc and goblin Empires and reclaim the Holy Land (specifically the Whirlpool of Danube) from Goldenshield control, promising return to the First Fire for participants.