The Dark Crusade

Prysm and His Lust for Power

the tapestry depicting Prysm confronted by the elves and dwarves Prysm commanding the undead

 In the twenty-seventh century since Prysm, the God/King and Necromancer, first cast his shadow across the world of Lophator, he at last conceived a design that could not fail. A single, terrible ambition took shape within him: a Dark Crusade.

 Despite his extraordinary command over the undead, a power that made liches, mummy lords, and all the crowned horrors of necromancy but apprentices beside him, Prysm has not been able to achieve his goal of opening a portal to hell and the abyss to conquer those realms, also. Prysm had tried many times. Before any of his many attempts at opening a portal to hell or the abyss were complete, Solar, celestial beings of ethical power and virtuous might, descended and foiled any attempt to establish a planar gateway to any destination. Prysm's mightiest minions, his dreaded bodyguard, melted away when the Solar unveiled themselves. The Death Knight with his undead legions, the Mummy Lord with his 4 mummies, the Vampire with his nightbringers, spawns, and familiars were all rendered insignificant before the overwhelming display of divine power. Even the spirit troll was like chaff in the wind.

 After years of long study, chasing portents, following spirits for clues, Prsym learned a fundamental truth: The Whirlpool of Danube was the solution. It contained such immense power that it would hide his Gate from the ever vigilant Solar. Everyone knew the Whirlpool of Danube was far to the northeast, and was guarded by the elves, dwarves, and fey. Everyone knew it contained the power of the Universe. Prysm gathered his undead legions and marched northeast and was soundly defeated.

 For nearly three millennia, Prysm hungered for the power sealed within the Whirlpool of Danube. Time and again that power slipped from his grasp. The fey, the elves, and the dwarves denied him first; their armies broke his legions and cast him into exile. Later, at the very height of his triumph, the Paladin King himself rose against him and barred the way. When the priests of the Paladin King unveiled the Diamond of the Desert, it was as if the Solar had returned, and Prysm's servants fell and fled. The Paladin King hid the Whirlpool, and, has since, thwarted every stratagem, every deception, every monstrous device Prysm unleashed. Yet Prysm's hatred endured, and his desire for vengeance burned undiminished.

 In the long centuries that followed his defeat, Prysm's power did not wane, it deepened. The orcs and the goblinoid tribes came to revere him not merely as a conqueror but as a God/King. Under his cold and cruel hand their shattered nations were reforged, not through patience or mercy, but through the instant, unquestioning violence of the undead that surrounded him. Prysm commanded legions of undead without limit, all undead were bound to his will by a mastery no other creature had ever matched.

 In the southern hemisphere, in the central area, goblinoids inhabited fortress after fortress and lair after lair. It was here that Prysm settled as thier God/King, and it was here that he perfected his necromancy.

 Prysm aligned himself with an ancient green dragon, Orobrix the cruel. In the southern hemisphere, far to the east, tribe after tribe, and clan after clan of orcs stretched farther than the eye could see, and Prysm gave lordship over the orcs to Orobrix, so long as his will was enforced. Orobrix agreed and became God/King to the orcs.

 In the southern hemisphere, far to the west was Defiant, the land of the Fire Giants. There, the giants whispered Prysm's name with equal parts dread and reverence, for they knew of his strength and had tasted his cruelty. It was in that harsh and volcanic realm that Prysm's design for the Dark Crusades took its first true form.

 Prysm's undead legions had failed to thwart the power of the Diamond of the Desert. His goblinoid legions and his orc forces had failed to defeat the soldiers of the Kingdom of Goldenshield. But his new design involved taking advantage of the skills of the fire giant:

  1. Disciplined Soldiers & Tacticians
    Fire giants fought not with wild fury, but with calculated, relentless discipline.
  2. Ability to Strategize War
    Structured Training
    From childhood, they learned battle songs, participated in war games, and engaged in relentless martial training.
    Commanders in Battle
    They exceled at leading battles, often acting as officers and planners.
    Disciplined Retreat
    Unlike some giants, fire giants knew when to retreat, often using defensive maneuvers such as Disengage and Dodge to live to fight another day.
  3. Biological and Engineered Based Warfare
    Siege Weapons
    They protected and defended, much like pets, huge tribes of ogres, ettins, and hill giants. They trained and used these creatures in war as battering rams, trebuchets, and mangonels.
    Environmental Engineering
    They fortified their strongholds to be impregnable, utilizing lava flows for both power and as natural defensive hazards.
    Battlefield Control
    They used the War Spheres, magical forges portable enough to use in battle, allowing them to create specialized armor (like banded mail) and also create weapons designed to handle multiple threats simultaneously.

 Prysm promised 10,000 goblinoid soldiers for each fire giant that joined his cause. He only needed to convince the fire giants to join his cause themselves. In the depths of winter, on New Year's Day itself, he entered Defiant, the land of the fire giants, and called all of them to himself.

The Flame Wills It

 On the heights of the cliff, upon the burning lip of the volcano, in the heart of the Fire Giants' city, Prysm raised his voice and spoke these words:

                        Children of the Furnace, hear me.
                        You were born of fire, yet you live in shadows.
                        You were shaped for greatness, yet you kneel to the cold kingdoms of men.
                        In the north, men rule and deny you your birthright.
                        Look upon the Whirlpool of Danube, the eternal power from which all flame was born.
                        Look, and see how its fire spirals away from you.
                        See how its radiance bends toward the north.
                        See how the Paladin King drinks from a flame that was never his.
                        He has stolen your inheritance.
                        He has chained the world to a false dawn.
                        He blinds the weak with borrowed light and calls it virtue.
                        But you, you are the rightful heirs of the Furnace.
                        You are the flame that cannot be stolen.
                        You are the heat that cannot be denied.
                        I call for three of you.
                        Three among you will rise.
                        Three will bear the banners of the Burning Path.
                        Three will reclaim the fire that was taken.
                        Prsym's sermon to the fire giants
                        The Flame wills it.
                        Those who march will reclaim their birthright.
                        They will rise beside their ancestors.
                        They will stand in the First Fire.
                        Go forth.
                        Burn away the false light.
                        Restore the world to its rightful heat.
                        Let the long night end.
                        Let the true dawn rise.
                        Let the fire return.
                        The Flame wills it!
                    

 The fire giants erupted in thunderous cries, a storm of religious fervor, frenzied zeal, and sudden, violent resolve.

 Prysm ordered the Dark Crusade to begin on Hot 18, in the 2654th year of his life. His sermon at the Sindermaw Passage was given at the beginning of the year. It called for the fire giants to aid the orc and goblin Empires and reclaim the Holy Land (specifically the Whirlpool of Danube) from Goldenshield control, promising return to the First Fire for participants.

Defiant

The Creation of the Games

 Lanohr Vassalheister, king of the Fire Giants in the land of Defiant, obeyed Prysm's orders and his call to begin a Dark Crusade. Lanohr established the Games. A set of trials designed to select the very best of his warriors.

The Games
The Slave Hunt
The contender must capture living prisoners. Goblins, hobgoblins, bugbears, humans, whatever the region provides. The contender will allow the prisoners to live if they agree to serve him as his soldiers. There is no limit to the number of slaves the contender can gather. The contender only has 36 days.
The Training
The contender must turn their captives into a functioning military unit, able to use advanced weapons, especially those weapons with long range and fire. The contender must train his army to use stealth, to infiltrate heavily guarded places without being detected. The contender only has 36 days.
The Incursion
The contender must lead the army they forged into frost giant territory and return with a frost giant artifact. The first three fire giants to return with a frost giant trophy become the three Warlords of the Dark Crusade. The contender only has 36 days.
The Gifts

 Since Prysm wanted three fire giants, and would provide 10,000 highly trained goblinoids to each fire giant, as part of their agreement, Lanohr decided to honor and gift each of his subjects that were selected. Each fire giant selected would be accompanied by two hill giants. Each fire giant selected, would be given a War Sphere, a magical, portable forge used to repair weapons and armor on or near the battlefield. Each fire giant selected, would be given a war chariot, pulled by four fire gorgons (giant bulls born in fire), and accompanied by eight hell hounds. Each fire giant selected would be given a bodyguard of four fire elementals.

The Tale of Years

The 1st Dark Crusade

Attack from the Southwest
Fire Giants
Howzer Suneater, Senur Thrygood, Dlas Firestormbringer
Hill Giants
Abner Umbra, Hulbrath Ker, Marren Zunda, Hald Ozen, Folken Ember, Luka Genhara
Goblinoids
3000 hobgoblins, 3000 bugbears, 24,000 goblins
Auxiliaries
3000 logistics and mercenaries
Outcome:
 After three months preperation and nearly five years and of marching, the fire giant hosts of the Dark Crusade reached the northern lands, but did not meet the Paladin King with his priests and the Diamond of the Desert. Instead, the hosts found castle after castle, and fortress after fortress with men, elves, and dwarves, hidden within, waiting for the assault to begin. Prysm had taught them all to use the three moons to coordinate their attacks. The hosts of the Dark Crusades began thier sieges, but did not attack in earnest, until the three moons aligned. It was in the middle of summer, in the middle of the month, on Hot 18, the three fire giants, six hill giants, and thirty-thousand goblinoids, bugbears, hobgoblins, and goblins, stormed the young Goldenshield Kingdom from the west and wrought ruin and destruction to hamlets, villages, towns, fortresses, castles, and cities. Few could oppose them, and those that could used their skills to help civilians escape. Finally, the hosts of the Dark Crusade met Baron Reeve Durst on the plains of Mount Stor. Howzer the fire giant, Abner, Hulbrath, Hald, and Folken the hill giants, and, finally, Senur, the fire giant, were slain by the Baron and his forces, but Dlas avenged them. With a greatly dwindling army, Dlas, Luka, and Marren, pushed on but were held at Corsator's Pass by Raollin, son of Reeve, until the Paladin King, after many of his own battles, finally, arrived and defeated them.
Attack from The Central Abyssal Plain
Forces
Prysm and an undead army.
Outcome
 Just south of what was once the continent of Qaraton, was the Central Abyssal Plain. Although, the Water Eater had taken up residence there, and all water on the planets outer hemisphere drained to this plain, it was still a very massive abyssal plain, measuring 950 miles by 950 miles. It was here that Prysm brought his undead hosts north to challenge the Paladin King. It was here that the Paladin King assembled his army and had his priests carry the Diamond of the Desert, and faced all those undead, unnatural creatures of evil. Though the entire conflict took over a year, near the end, on Hot 18, in the middle of the hottest part of summer, the War Vortex appeared on the battlefield for the first time.
 Liches, dracholiches, mummy lords, death knights, night walkers, vampires, death tyrants, and alhoons, burned to ashes the minute the priests of the Paladin King unveiled the Diamond of the Desert. The lesser undead disintegrated even at great distances. Prsym alone could stand against the Diamond, but it hurt and physically wounded him, and so he fled. Back to the south. And the undead army was broken and scattered. The Paladin King would lead his army first to the east, and, finally, to the west.
Attack from the Southeast
Forces
Orobrix the Green and the Orc Horde
Outcome
 Orobrix the cruel, an ancient dragon lord and ruler of the orcs, led the eastern forces into the Kingdom of Goldenshield, driving as far as the Durst Woods across the river from Goldenshield City. Their advance was swift until the elves, dwarves, and fey intervened. The fey lured Orobrix into Durst Woods and wove a maze of illusion and bewilderment around him, the first shaping of what would become his prison, the Maze of Orobrix. Leaderless, the orcish host fell into confusion and infighting. After some time, the Paladin King brought his main army to bear, broke the orcs after bitter fighting, and then turned west to the final threat.

The First Interim

The Spear of Conquest

Spear of Conquest

Weapon (spear), rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Blood of the Horde (Ally Boon)

While you are wielding the spear, any ally within 10 feet of you that can see you gains a +2 bonus to damage rolls on melee weapon attacks. This bonus increases to +4 if the target of their attack is Frightened.

Aura of Terror

The spear has 3 charges and regains all expended charges daily at dawn. While holding it, you can use an action to cast the Fear spell (Save DC 15) costing one charge. When you cast it this way, you can choose a number of creatures up to your Strength modifier to be immune to the effect.

Curse: The Rejection of Grumsh

This weapon was forged for the hands of an Orc.

Non-Orc Users: Any non-orc (or non-half-orc) who attempts to attune to this weapon must make a DC 16 Constitution saving throw. On a failure, they take 4d10 necrotic damage and gain one level of Exhaustion as the spear rejects their soul.

The Burden: Even on a success, a non-orc user cannot benefit from the Blood of the Horde property, and they have Disadvantage on all Charisma checks as they radiate an aura of unnatural, repulsive aggression.

 After the 1st Dark Crusade, Prysm knew Orobrix had been ensnared by the fey and lost to the Maze. The orcs fractured, collapsed, and slipped into a type of feudalism, where land and rights were granted only by the strongest among them. Prysm would not allow his designs to fail for want of a commander.

 Nearly 500,000 orcs occupied over 17.2 million square miles. Five large areas were divided into 10 zones, each zone housed over 10,000 orcs. And within these zones, orc chieftains and warlords vied for scrapped dwarf mines and ruined elf spires. Within a single orc city, three clans might lay siege against each other in a vain attempt to outdo one another.

 Gathering his undead servants, Prysm demanded a new instrument of dominion: the Spear of Conquest. Forged by a Wraith-smith, Prysm, himself, imprisoned the soul of a Great Orc Chieftain in its head. Within the steel shaft, the spirits of a disgraced Death Knight and a Mummy Lord were bound in eternal torment, forced to lend their dread and command to the wielder of the weapon. Finally, for three months, the Spear was drowned in the blood of a Vampire Lord. The Spear of Conquest was not a gift, but a command made metal, a weapon shaped to bind the will of the orcish tribes and bend them toward a single purpose.

 Prysm sent forth his minions, ghosts, specters, shadows, wraiths, and wights, into the southeast, to the land of the orcs. The appearance of so many undead sparked fear and trepidation among the orcs. The orcs had no way to kill or defend themselves against the creatures that haunted them. Rumors began to circulate among the orcs that the gods were angry that no leader had appeared among them. That the undead would wipe out the nation of the orcs unless a leader stepped up. Rumors spread among the orcs of an apocalypse. The end of the orc nation was at hand.

 Prysm's undead minions brought the Spear of Conquest to the land of the orcs. They hid it in the "Bone Orchard", the graveyard of the orcs, an open field full of orc remains and skeletal bodies set in unnatural poses, and burned circles that were the remains of cremations and other orc death rituals. The Bone Orchard was marked by stone pillars and altars, and no orc dared venture there in fear of offending the clans and the gods. But now, rumor spread to the bravest of orcs that the weapon hidden there would grant the user power to rule all other orcs. The strategy worked. Soon, orc warriors braved the undead paths to seek The Spear of Conquest. But it was a perilous journey, for the Spear radiated hatred and was surrounded by wraiths and wights.

 Only one orc, Urgok the cruel, succeeded in penetrating the terrors of The Bone Orchard. Urgok siezed the Spear of Conquest and used its power to subdue all the other orc cheiftains. The nation of the orcs began to take shape, not as seperate entities struggling one against another, but as a cohesive unit able to make war with other nations. But Prysm's designs went astray when Urgok, filled with an isastiable lust for dominion and authority, used the Spear to open a portal to hell. Immediately, 4 solar descended from the heavens, destoryed the portal, killed all the surrounding orcs, and pinned Urgok onto the Iron Pillar with his own Spear.

 Months later, after Urgoks remains had turned skeletal, orcs began to approach the site with the intention of removing the Spear and claiming it for their own. But no matter the size or strenghth of the orc, none could pull the Spear from the Iron Pillar. Not until, Chechin son of Urgok, grew to full orchood. After years of manipulation, Prysm's servants guided the young orphan Chechin, until his life culminated in him pulling out and claiming the Spear of Conquest for his own. Chechin would become king, and the nation of the orcs would once again unite.

Prysm's designs were complete. It had almost been 32 years, but the orcs were ready. The second Dark Crusade could begin.

The 2nd Dark Crusade

Attack from the Southwest
Fire Giants
Vulcor Ashenhand, Blazar Cinderweld, and Brakkar Forgeblight
Hill Giants
Tesri Nasag, Crima Parkor, Xi Olfan, Alvus Mirram, Kriver Orcan, and Sog Sonso
Goblinoids
3000 hobgoblins, 3000 bugbears, 24,000 goblins
Auxiliaries
3000 logistics and mercenaries
Outcome
 It took three months for the fire giants to select thier champions. They received their goblinoid armies and began the five year march, first north and then east. They encountered little opposition. They pushed deep into the lands of Goldenshield and, finally, came across the many fortresses and castles of the people of Goldenshield. Vulcor and Blazar fell at Malkor's Rocks, but Brakkar pressed on, reaching the Emerald Turf Lawns before the Paladin King's army, after being victorious from their battles on the central plains and the east to first mop up the fleeing orcs, arrived from behind. Brakkar turned to face him with a dwindled force, but there, the Paladin King cut him down.
Attack from The Central Abyssal Plain
Forces
Prysm and an undead army.
Outcome
 Once again, Prysm brings numerous undead servants to the Central Abyssal Plains. Once again he was met by the army of the Paladin King, with the priests carrying the covered Diamond of the Desert. Once again, the priests uncover the Diamond and the many long months of battle begin. Daily, the Diamond of the Desert was unvield and daily the undead were withered away in a blazing fire of holy origin. Once the Diamond of the Desert was uncovered it obliterated any army attempting to stand against it. During the conflict, many noticed the War Vortex grew nearer and larger, and had arrived before the alignment of the three moons and the hottest day of summer. Long months passed, bitter fighting each day, undead swarms were unending, but finally the armies of Goldenshield were victorious. The swarm was dispersed, shadows hid from the light, and Prysm fled back to the south. The Paladin King took his hosts east first, to confront the orc menace, and then west to confront the fire giant and gobliniod menace.
Attack from the Southeast
Forces
Chechin and the Orcish Host, unified by the Spear of Conquest
Outcome

 The orcs marched north for nearly a year, on the southern reaches of Goldenshield, they encountered the castle at Cordington Hill. After a few months siege, the orcs took the castle and chased the fleeing survivors north. Regrouping and resupplying, Chechin and the orc hosts advanced further north only to encounter lake Adderson. On the east side of the lake, five stone giant towers with a one hundred foot high wall inbetween them, towered over the surrounding landscape. These towers had been gifted to the kingdom of Goldenshield by the stone giants long ago, to guard thier southern border. Having no strategy, too little sorcery, and no luck, Chechin's host broke after a months long brutal campaign. When rumor reached the orcs that the army of the Paladin King defeated the undead hosts of Prysm and was approaching their position fast, the orcs fled south. First to the castle at Cordington Hill, which they held for a small time, but when the soldiers of Goldenshield took the castle back, the entire orc hosts fled back to their homes in the south.

The Second Interim

Prysm

 Thirty-two years. Prsym would wait and recover. His forces had been defeated, but the results were promising. The orcs had pushed against an ungiving stone wall, but walls could be torn down. He would let the orcs recover and rebuild. On the next Dark Crusade, the orcs would succeed. They would bypass the stone towers and march to find the hiding place of the Whirlpool of Danube.

 The fire giants had borne the brunt of the invasion, and they had nearly succeeded. Another 50 miles and they would have reached the hiding place of the Whirlpool of Danube. They only failed because the Paladin King arrived from behind. But Prysm had witnessed the War Vortex. He knew that it was the key to trapping his enemy. On the next Dark Crusade, he forsaw that his enemy would be trapped inside the War Vortex. Thirty-two years. Prsym would wait thirty-two years.

Goldenshield

 The great wizard Noe Cabal also had prescience. He revealed to his friend, the Paladin King, that the War Vortex would swallow all their forces if they dared to meet Prysm in battle again. The Paladin King did not hesitate, he passed his authority, his crown, and his sword to his second born son, Ernald, and he prepared his forces for the final battle that was to come. He would be an old man before then, but still hale, able to don his armor and wield spear and mace with deadly accuracy. The Paladin King would wait thirty-two years and then lead his army into the War Vortex to meet his destiny.

The great wizard Noe Cabal took thought, using his divination spells mixed with chronurgy magic, he summoned a mixture of magic and science fiction. A thousand years in the future, he was a scientist creating machines to build matter across space-time. The result was the appearance of The King's Road.

 A 40 foot wide large slate rock road running the entire width of the planets outer hemisphere. The King's Road had two foot drain ditches on both sides, had 8 inch curbs on both sides, was raised one foot above the surrounding land. It was built with a deep sand base, stone slabs in cement above that, crushed stone in cement above that, and finally large flat slate rocks as the surface of the road. It is a multi-layered engineering marvel, built with distinct strata for stability and drainage.

 Furthermore, the King's Road spanned the Great Trench, forty miles wide and seven miles deep, a literal city of towers, houses, and spires were built on this bridge of immense proportions. This bridge became the first of the fortresses, and it was named Kazan.

 It all appeared at once. The King's Road and the inhabited bridge spanning the great trench. Only a few months after the 2nd Dark Crusade, the whole thing appeared all at once. Noe Cabal earned his title of "Great Wizard" on that day.

 The soldiers of Goldenshield hurried down the King's Road and began construction of the other two fortresses. Kahar would be built in the center of the outer hemisphere, in the midst of the Hamakhaave desert, it would take seventeen years to complete, and it would be complete only at the start of the new year at the very next Dark Crusade. That is, Kahar would only be complete for a few months before the fire giants brought the gobliniod soldiers in open war. Kabur would be built in the far east, it would be completed in thirteen years, and, thus, it would be inhabited for three years before the next Dark Crusade.

 The King's Road was complete, along with the three fortresses, Kazan, Kahar, and Kabur. The Paladin King has assigned teams of "giant killers" to each fortress. To Kazan he sent the Clergy Contingent, to Kahar he sent the Ecclesiastic Brigade, and to Kabur he sent the Chaplain Corps. Each was a team of five clerics leading twelve beserker paladin designed to counter the ferocity of the giants.

 The Paladin King was ready. He had prepared the land, he had prepared his people, and he was ready to meet his destiny and lead his army into the War Vortex during the next Dark Crusade.

The 3rd Dark Crusade

Attack from the Southwest
Fire Giants
Rhazor Embermaul, Kaldrax Ironvein, and Surt Das Vassalheister
Hill Giants
Droka Marn, Hulgo Brann, Serrin Tok, Bargu Noll, Kem Drath, and Rulvon Hesk
Goblinoids
3000 hobgoblins, 3000 bugbears, 24,000 goblins
Auxiliaries
3000 logistics and mercenaries
Outcome
 Caught by surprise, the fire giants found the King's Road, and decide to split their forces. Rhazor Embermaul assaulted Kazan but was defeated before a year of fighting passes. Kaldrax Ironvein reached Kahar, where his hosts foght for over a year. Six of the nine towers were torn down and a few members of the Ecclesiastic Brigade were killed before Kaldrax was slain and his remaining host driven off. Surt Das Vassalheister pressed east and, after a brutal, months long siege, succeeded in taking Kabur. Most members of the Chaplain Corps were slain, but the few that remained gather survivors and fled further east to found the fourth fortress, Desert Exit. All three fortresses were rebuilt before the next Dark Crusade.
Attack from The Central Abyssal Plain
Forces
Prysm with an undead army
Outcome
 Prysm and the undead host were met directly by the Paladin King and his glorious army. For close to a year, fierce fighting occurred between the living and the dead. The Diamond of the Desert made all the difference. The Paladin King was victorious, the undead host broken, and Prysm was chased south. The War Vortex appeared bigger and more intense, and most of the fighting occurred within the demi-plane. The number of combatants within the demi-plane increased expotentially. The armies of Goldenshield, led by the victorious Paladin King, were "sucked" into the demi-plane, the priests, with the Diamond of the Desert, continued their slow march next to their king, but they, also, were consumed by the War Vortex. They did not die, they did not age, they did not grow, they were only caught in an endless battle, fighting forever in an unending conflict, growing wearier and wearier but only as the centuries passed by. None of those inside would ever leave the War Vortex again.
Attack from the Southeast
Forces
Chechin and the Orcish Host, bearing the Spear of Conquest
Outcome
 While Surt Das Vassalheister laid siege to Kabur, Chechin broke from the planned assault and led the orcish host north-east along the King's Road, abandoning the giants and seeking glory of their own. Driven by the Spear of Conquest and the promise of Prysm's long coveted prize, they bypassed Kabur and Desert Exit entirely and forced their way deep into the Kingdom of Goldenshield. Fierce battles arose between orcs against men, elves, dwarves, and fey. But the orcs were victorious. Once within twenty miles of the Whirlpool of Danube, Chechin drove the Spear into the earth and began a summoning meant to call forth a demon prince.

 The ritual both succeeded and failed. A fiend tore its way into the world, but the magic spiraled out of control. The Spear blazed, screamed, and was consumed in a burst of necromantic fire that slew Chechin and the high captains nearest him. The demon, unbound and enraged, turned upon the surviving orcs, shattered and collapsed the orc host, and then turned its fury upon the inhabitants of that land. These people were no match for the demon and could only flee or die until Ernald, son of the Paladin King, with Noe Cabal, Apperton Adderson, and John Decker, arrived to cast it back into the abyss. The orc host made its way back to the southeast, leaderless and shattered. The loss of the Spear, and the manner of its loss, ignited Prysm's fury and marked the beginning of the purge.

The Purge of the Orcs

Forces
Prysm
Outcome
 When word reached Prysm that Chechin had fallen and the Spear of Conquest had been consumed in a failed summoning, the God/King's fury broke all restraint. He did not send armies. He did not summon lieutenants. Cloaked in darkness and borne aloft by his own power, Prysm descended upon the orcish realms himself. City by city, stronghold by stronghold, he scoured the land with necromantic ruin: killing darkness, withering plagues, and death that struck without warning or mercy. No plea was heard, no surrender accepted. Entire clans were erased in a single night. Within a year, the orcish people were broken, their chieftains slain, their settlements emptied or burned. No orc army survived to march in the Dark Crusades for for over a century.
A Dark Crusdae

The 4th Dark Crusade

The Fire Giants
Fire Giants
Thaldrun Embercrown, Varkhul Pyrestone, and Zandros Forgeward
Hill Giants
Gorla Vesk, Brundal Kett, Serrik Holm, Varnu Pellok, Dremma Hosk, and Kolvar Nund
Goblinoids
3000 hobgoblins, 3000 bugbears, 24,000 goblins
Auxiliaries
3000 logistics and mercenaries
Outcome
 Departing in the month of Hot under the customary alignment of the three moons, the fire giants led their hosts north on the long march. Zandros Forgeward reached Kazan before the end of the third year, and Varkhul Pyrestone came to Kahar not long after, entrenching and raising siege works while they waited for Thaldrun Embercrown's column to complete its five year approach to Kabur. When Hot 18 arrived, all three hosts struck in a coordinated assault. Kazan held, Kahar suffered heavy damage before driving off its attackers, and Thaldrun alone succeeded, taking Kabur a second time after a brutal months long siege. A victory that was shortlived, for within the month, Goldenshield forces from Desert Exit arrived and took back Kabur. Thaldrun did not survive. All three fortresses were rebuilt before the next Dark Crusade.
The March of the Undead Hosts and the Return of the War Vortex
Forces
Prysm
Outcome
 Assured of his victory, knowing the fire giants leading the goblinoids would push far into the kingdom of Goldenshield, Prysm marched his undead army north. With the Paladin King trapped in the War Vortex, there was nothing to stop Prsym from overwhelming the elves, dwarves, and fey and finding and siezing the power of the Whirlpool of Danube. North they marched, through the central abyssal plain, and there, the War Vortex returned. Whether the Paladin King and his army were spilled out of the War Vortex and began to engage his undead army, or whether his undead army was sucked into the War Vortex and began to fight with thier enemies, Prysm could not tell. He only knew that once again he was facing the priests of the Paladin King unvieling the Diamond of the Desert. After what seemed like decades but was likely more like months, his undead army broke and could fight no more, Prysm, left with few around him, once again, fled south.

The 4th Interrum

 For thirty-two years, Prysm sat on his throne in his tower of darkness and contemplated new plots and devices to destroy the Paladin King and his army. More than once did the Solar descend down into his territory and stopped him from creating a Gate to an otherworldly realm. Thirty-two years, and Prysm had restored his forces and was ready to attack the north again.

The 5th Dark Crusade

The Fire Giants
the Six Dark Crusdades
Fire Giants
Kragath Cinderlash, Molthur Ashrend, and Drazek Flamegouge
Hill Giants
Torga Pell, Marnok Zerr, Hulvar Drenn, Sokma Brull, Reddun Hosk, and Brekka Tarn
Goblinoids
3000 hobgoblins, 3000 bugbears, 24,000 goblins
Auxiliaries
3000 logistics and mercenaries
Outcome
 Undeterred by the failure of the previous crusades, the giants once again divided their strength to assault the three fortresses. The defenders, now veterans of generations of siegecraft, met each attack with practiced precision. Though the fighting was fierce, the fortresses suffered little harm, and all three fire giants were slain. The 5th Dark Crusade collapsed with no gains and heavy losses.
The Undead
Forces
Prysm commanding the undead
Outcome
 Thinking he could avoid the War Vortex and the conflict with the Paladin King, Prysm led his undead forces first west and then north, following the hosts of the Fire Giants. But his strategy did not work, the War Vortex appeared soon after he crossed into the northern half of the hemisphere. His undead minions poured thier hatred and all their power into deafting the hosts of the Paladin King but it was to no avail. The minute the Diamond of the Desert was unvield the undead could not stand against the army of the Paladin King. For months, they struggled, fighting against the forces of Goldenshield, but thier numbers dwindled and their fighting force diminished until Prysm fled back home.

The 5th Interrum

 Another thirty-two years. But this time, on his way back from delivering the 30,000 elite goblinoid soldiers to the fire giants. Prysm notices a ruler north of Defiant, the land of the Fire Giants. Her place is named Sakala, her forces are small, her territoy meager, but she is an eater of souls. Prysm's mind begins to plot and he descends upon Sakala like a thunderstorm. For many years he stays there, training this lamia ruler, and in the end, he performs a ritual of unspeakable evil. The lamia, named Khalista, becomes just like him. Prsym commands Khalista to go north and aide the Dark Crusades.

The 6th Dark Crusade

The Fire Giants
Fire Giants
Rhitorh Das Vassalheister, Jochon Firestormbringer, and Freaot Firestormbringer
Hill Giants
Hador Clamrim, Usag Tibfur, Bris Zercaos, Octor Glubyan, Juit Trill, and Veene Sekosla
Goblinoids
3000 hobgoblins, 3000 bugbears, 24,000 goblins
Auxiliaries
3000 logistics and mercenaries
Outcome
 The giants attempted the Triad Split a third time with the same result. At Kazan and Kabur they were thrown back at the walls, unable to breach even the outer defenses. At Kahar their advance collapsed miles before reaching the King's Ramp when they were ambushed by the Ecclesiastic Brigade and routed in close combat. In the final moments of the rout, a lamia, infused with Prysm's necromancy, arrived from the south and witnessed the fall of Freot Firestormbringer and of a second fire giant who appeared mid-battle under unknown circumstances. She crept close enough to raise the slain giants and ogres as undead, but the Ecclesiastic Brigade of Kahar, five clerics and twelve paladins, destroyed the abominations with ease. The lamia fled south, and the 6th Dark Crusade ended in a rout.

The Undead

Forces
 Prysm brings his undead forces to the Central Abyssal Plain, and there he witnesses the reappearance of the War Vortex, and the revealing of the army of the Paladin King. Once again he is not sure if his army was sucked into the demi-plane or if the army of the Paladin King was spilt out onto the battlefield. His forces fight for nearly a year, but in the end, his army is defeated, his high ranking lieutenants slain or chased away, and the core of his zombie and skeleton infantry was smashed and scattered. Prsym fled back to the south.